About this exam
NCP-OUSD is the NVIDIA exam OpenUSD Development.
Practice material is available as a PDF, an interactive practice test or a bundle of both.
- Exam code
- NCP-OUSD
- Vendor
- NVIDIA
- Practice questions
- 71
- Questions with an explanation
- 45 of 71
- Free sample questions
- 7
- Question bank last updated
- 15 Aug 2026
Try 2 sample questions
Taken from the free sample set for NCP-OUSD.
Question 1 (choose 2)
Which of these are valid types for custom attributes in OpenUSD? (Choose two.)
- AOption A:
structs
- BOption B:
assset paths
- COption C:
string arrays
- DOption D:
dictionaries
Show answer and explanation
Correct answer: B, C
Custom attributes in OpenUSD are user-defined properties authored on prims to store additional
typed data beyond predefined schema attributes. NVIDIA’s Learn OpenUSD material states that
custom attributes can hold “numeric values, strings, or arrays,” and that custom attributes are
created with UsdPrim::CreateAttribute(), where Sdf.ValueTypeNamesrepresentsthe attribute type.
NVIDIA’s OpenUSD data type reference lists Asset with the USDA value type token asset, and
StringArray with the USDA token string[], making asset paths and string arrays valid attribute value
types.
Option B is correct because asset path values are represented through the asset value type and are
commonly used for resource references such as textures or external asset identifiers. Option C is
correct because string[] is a valid array value type. Option A is incorrect because USD does not have a
native struct attribute type; NVIDIA recommends namespace-prefixed attributes for mapping
grouped or compound fields. Option D is incorrect in this context because dictionaries are associated
with metadata/custom Data patterns, not ordinary typed custom attributes. This aligns with
Customizing USD → Custom Properties, Sdf.ValueType Names, Name spaced Attributes.
Question 2
In OpenUSD, which USDA snippet correctly uses a payload to reference an external asset while
allowing deferred loading?
- AOption A:
def "Character" (prepend payload = @character.usda@) { }
- BOption B:
def "Character" { prepend payloads = @character.usd@ }
- COption C:
def Xform "Character" (reference = @character.usda@) { }
- DOption D:
def Xform "Character" (payload = @character.usd@) { }
Show answer and explanation
Correct answer: A
Option A is the correct USDA pattern because a payload is authored as prim metadata using the
singular payload keyword with a list-editing operation such as prepend. NVIDIA’s Learn OpenUSD
payload exercise shows the canonical USDA form: prepend payload = @./red_cube.usd@, authored
on the prim declaration. It further explains that payloads are similar to references in USDA, with the
important distinction that the keyword is payload rather than references.
The key technical purpose of a payload is deferred loading. NVIDIA explains that payloads can
compose scene description when loaded, or unload the targeted scene description beneath the
payloaded prim. It also contrasts this with references, which are always composed and present on
the stage, while payloads can be opened unloaded and selectively loaded later.
Option B is incorrect because payloads is not the USDA keyword and it is not authored as a property
inside the prim body. Option C uses a reference, not a payload, so it does not provide payload
load/unload behavior. Option D is not the canonical list-op form expected here. This aligns with
Composition → Reference and Payloads → Working With Payloads.
See all 7 free sample questions